Flaws
When making your character we would like to see some flaw of some kind. Please chose no more than two flaws for your character. Some flaws in this list will not be allowed, because of the setting, but feel free to chose a few and let me know if it's OK to use in this campaign.
Here is the link to the flaw page;
http://www.dandwiki.com/wiki/DnD_Flaws
Flaws are like the flip side of feats. Whereas a feat enables a character to be better than normal at performing a task (or even to do something that normal characters can't), a flaw restricts a character's capabilities or imposes a penalty of some sort. A player may select up to two flaws when creating a character. After 1st level, a character cannot take on additional flaws unless the Dungeon Master specifically allows it (for examples of times when doing this might be appropriate, see Character Traits). Each flaw a player selects entitles his character to a bonus feat. In other words, when you create a character, if you select two flaws, you can also take two bonus feats beyond those your character would be normally entitled to.
Unlike traits, flaws are entirely negative in their impact on a character's capabilities.
Flaw Descriptions
Each of the flaws described here has a specific game effect. Some flaws can only be taken by a character who meets a special requirement.
0 comments:
Post a Comment