CLICK HERE FOR BLOGGER TEMPLATES AND MYSPACE LAYOUTS »

Greyhawk

The Great Kingdom is sundered, collapsed into chaos after the terrible Greyhawk Wars. An insane overking, advised by a malefic priesthood and conversing with fiends atop his malachite throne, slew and revivified
many of his local noble rulers as animuses, undead creatures of cold, hateful passions.

Great armies once the envy of the Flanaess wander the
lands as freebooting mercenaries and pillagers, stripping the once-abundant treasures of this great nation.
More than 300 years of slow degeneration and decline have climaxed in an appalling tragedy. Hundreds of
thousands of men, women, and children have perished, and many more will follow in the years ahead.

11.30.2008

Specialist Wizard Variants

Specialist Wizard Variants

http://www.dandwiki.com/wiki/UA:Specialist_Wizard_Variants

Because magic plays such an important role in the game, the wizard class offers great opportunities for change when designing a campaign or a character. The following variants present different versions of the standard specialist wizards. Each variant specialist class gives up one of the standard specialists class abilities in exchange for a new ability unique to the variant specialist. Each specialist class has three variants: one that replaces the specialist's summon familiar ability, one that replaces the specialist's bonus feats, and one that replaces the specialist's bonus spell per day from the specialty school.

Because each variant requires the loss of an existing ability, you can use more than one of these variants at the same time. By choosing among the variant abilities presented for each specialist, you can easily customize the way that magic works, in a geographic region of a campaign, for a school of magic, or even for a single spellcaster. Players can easily create unique and interesting characters using these variants.

In addition to a description of the variant class's abilities, each entry below includes brief suggestions on sample campaigns, adventures, or characters that might benefit from the use of the variant specialists. These notes are suggestions only, since nearly any campaign can benefit from adding variety to spells and spellcasters.

Although these abilities allow the creation and customization of variant classes, a character cannot, for example, take a few levels of conjurer using the rapid summoning variant and then "multiclass" into regular conjurer levels. These variants all follow the normal rules for multiclassing by specialist wizards.

Variants

Abjurer Variants
Conjurer Variants
Diviner Variants
Enchanter Variants
Evoker Variants
Illusionist Variants
Necromancer Variants
Transmuter Variants

0 comments: