The following rules are use for down time purposes. When not in down time, characters pay for actual cost of goods, etc.
Crafting
You can practice your trade and make a decent living, earning about half your check result in gold pieces per week of dedicated work (about 40+ hours a week). You know how to use the tools of your trade, how to perform the craft’s daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 2-5 silver piece per day.)
Profession
You can practice your trade and make a decent living, earning about half your Profession check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession’s daily tasks, how to supervise helpers, and how to handle common problems.
Living Expenses
Lifestyle Daily Expenses/Weekly Expenses
Dirt Poor 2 sp/1.4 gp
Poor 5 sp/3.5 gp
Common 1 gp/7.0 gp
Good 2.5 gp/17.5 gp
Liv’n Large 10 gp/70 gp
A level 1 craftsman can afford a common lifestyle, but then he can't buy anything else (not even clothes). With a poor lifestyle he can save 3.5 gp per week for clothes and gear.
Effect of Lifestyle
Though lifestyle is mainly a role-playing state, it does have an effect when a dirt poor lifestyle is chosen.
Dirt Poor: A character of this lifestyle is considered to be fatigued for all intents and purposes. This person sleeps at the common room of the cheapest inn, or shares a room at a hostel. They have ragged, worn clothing with perhaps patches at the knees where the breeches had ripped multiple times. What they have is most likely what they can carry. A bath? What’s that? Oh, you mean wash up at the city runoff? Effects: +4 Diplomacy, Bluff and Intimidate to fellow Dirt Poor Lifestyle people in town. A -4 Diplomacy to people of the other higher lifestyles. In addition, anyone living in this lifestyle will be considered fatigued for all intense and purposes.
Poor: Being poor means, you have a steady job, yeah, maybe you still sleep in the commons of an inn, but at least it’s the better cot of the bunch. If you don’t stay at the common, you’re probably sharing a rented flat with some friends. In both cases you would have a locked chest available to store your savings or other items that you have. Once and a while you’ll manage to go have a night on the town, drinking and dancing, but that’s once and a while, and still have a few coins for a nice hot bath once a week. Effects: +2 Diplomacy, Bluff and Intimidate to fellow Poor Lifestyle people in town. A -2 Diplomacy to people of the other higher lifestyles.
Common: This lifestyle means you have your own flat (400 sf) with three rooms; an entry room, bedroom, and living room. You flat consist of a basic full size bed, with thick blankets for a warm, cozy night’s rest; also a wash basin which is filled by the Ewerer who fetches warm water for you two times a day. In the living room might be a few chairs on top a floor rug and a coffee table, adjacent maybe a book shelf with one or two books (albeit; based on your craft skill). Sure you have the money to go out and have fun a Maritime Inn and Tavern carousing with a few nobles here and their, but most likely you’ll go to the Goose and Gridiron, you money goes further there. Effects: +2 Diplomacy, Bluff and Intimidate to Common Lifestyle people in town.
Good: This lifestyle is similar to the common life style except that you’re flat is about 800 sf, because of the extra room you would have. In addition to tables and chairs are of finer quality, you probably have a fireplace that would warm your flat on those colder nights. Everyday a steward would arrive to tidy up your flat, making your bed, bring your breakfast, dinner and supper to your table. A Cotter (a lowest of the peasantry. Worked as swine-herds, prison guards, and did odd jobs) either stands watch at your front entrance or sends messages on your behalf to other associates around town. You probably would never go to the Goose and Gridiron Tavern unless you had business to attend to, rather the Maritime Inn and Tavern is a bit more comfortable. Effects: +2 Diplomacy, Bluff and Intimidate to Good Lifestyle people in town. A -2 Diplomacy to people of the other lower lifestyles.
Livn’ Large: This life style means you now rent a full house, maybe even two stories with a balcony overlooking the plaza where the weekly festivals take place. A Castellan (a custodian) will work for you and will be the person to manage all the daily activities on your behalf while you are away or busy. A clerk will assist you with your accounting needs, such as paying your taxes, paying your servant, checking for material cost and keeping records. There will be a cook who will prepare your dishes upon you request as much as three meals a day or more if you wish. As mention in the “Good Lifestyle” there will be a cotter or two that would provide similar tasked on your behalf. In your bath room there’s a quality roman tub that upon your request is filled with steaming hot soapy water by the Ewerer. Outside every week or two a team Hayward’s come by to manage your many potted plants and shrubbery that decorate you home’s curb appeal. Life can’t get much better than this, or can it? Effects: +4 Diplomacy, Bluff and Intimidate to fellow Liv’n Large Lifestyle people in town. A -4 Diplomacy to people of the other lower lifestyles.
Soldiers & Income & Lifestyle
All soldiers live in the barracks, and are catered for according to a common lifestyle. Officers from Captain on are catered for at a good lifestyle, while at base.
12.10.2008
Work And Income
Posted by DM at 10:23 AM
Book: House Rules
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