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Greyhawk

The Great Kingdom is sundered, collapsed into chaos after the terrible Greyhawk Wars. An insane overking, advised by a malefic priesthood and conversing with fiends atop his malachite throne, slew and revivified
many of his local noble rulers as animuses, undead creatures of cold, hateful passions.

Great armies once the envy of the Flanaess wander the
lands as freebooting mercenaries and pillagers, stripping the once-abundant treasures of this great nation.
More than 300 years of slow degeneration and decline have climaxed in an appalling tragedy. Hundreds of
thousands of men, women, and children have perished, and many more will follow in the years ahead.

1.12.2009

Session 3

Planting 16, 585 CY: Around midday the party met Arianna Tungstan (the chief Miner’s wife) who is about to burst with a new baby any day now. She had pleaded with the party to find her husband, hoping he is still alive. They also met with a rather rude businessman, Stephan Doverspeak who is a welthy merchant and financer of the mining operations here in Duvik’s Pass. He explained to the part that if they would fail, they would fail Duvik as well as him and he threatened not to ever hire the Foothill Watchmen again. He followed up with an introduction of Bic Swepson a Halfling colleague with Mr. Doverspeak and demanded that he would travel with your group. Then after gathering of the necessary gear you all head off to the mine.

A cool breeze drifts down from the towering peaks of the Serpentcoil Mountains as you behold the entrance to the caverns. The frost-rimed ground is littered with tools, picks and shovels, some of which protrude from soft banks of snow. A single darkened shaft leads into the depths of the mine ahead. The dirt path beneath its wooden support structure is covered with stone debris, a few pieces of which occasionally glint with the slightest hint of ore. No light issues forth from the tunnel. Burnt-out torches are strewn across the floor, their brackets torn from the shaft walls. Behind you, the worn road lead back through the crags to the valley below. Aside from the quiet whistling of the wind, complete silence fills the small clearing within the mountains.

The mines are where dark and wet while scouting it’s narrow passages. You all came upon some kobolds and few traps but manage to dispatch them rather easily. Although Argoth took a large volley of crossbow bolts in the chest at one point, luckily Kirk healed him with his druidic powers. You fond an older man that fit the description of Jecen Tungsten, the Chief Miner who had been killed by small pierced crossbow bolts (albeit the Kobolds).

Further in the mines you find a spot to rest for a while, before you all continued. The sleep was tough, but you managed to get a shut eye and recoup your energy.

Planting 17, 585 CY: Early in the morning you left the room and scouted further deeper into the mines and found a kobold sorcerer atop a ledge with his kin. He introduced himself as M’dok and that he wish not to fight your party in exchange for information. M’dok attempts to parley with the adventurers, hoping to offer them the wealth of the “demon” (Jakk, of course) farther down within the mountain in exchange for leaving their warband unmolested. He denied that his band had anything to do with the deaths of the miners (a blatant lie, of course) but consented to leaving the mines if doing so will spare him and his fellows.

The party accepted and left the tiny lizard warband alone. They traveled down the excavated tunnel to find a breeding pit for the Burning Plague. Jakk (the “demon”) has stored the bodies of the kobolds and miners who have died within these caves in this room with the intent of using them as incubators for the disease. The rats that feast on these bodies continue the spread of the Plague throughout the mines. Some of the bodies aroused as undead and attacked to party while they prodded the through the carnage. It was a somewhat tough fight, but you all managed to destroy all the undead zombies.

Further down the pathway you find Jak’s hideaway.
A single, jagged pillar of rock lined with glowing blue-green moss emerges from the depths of the pool within the center of this cavern. Water courses down its side from a font near its tip, cascading into the pool below. The pool feeds a wide stream that flows rapidly along the length of the room and then under the rock wall at the southern end of the cave. Several glyphs are carved deep into the stone face of the pillar, their outlines just visible beneath the light of the moss. An eerie sense of discomfort pervades this place.

This finally was rather difficult, because Jak’s drank a potion of Inivisibility, followed by a few buffs then attacked. Once he appeared though, he was dropped like a bad habit, gagged and bound. The party investigated the room and the glowing jagged pillar and a desk finding a few nice items. Jak had a mace that was enchanted with a faint smoke while one holds it in one hand, and as well as a small reliquary box with a rather complicated lock. There was some gold and a few gems as well that was gathered up as well.

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