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Greyhawk

The Great Kingdom is sundered, collapsed into chaos after the terrible Greyhawk Wars. An insane overking, advised by a malefic priesthood and conversing with fiends atop his malachite throne, slew and revivified
many of his local noble rulers as animuses, undead creatures of cold, hateful passions.

Great armies once the envy of the Flanaess wander the
lands as freebooting mercenaries and pillagers, stripping the once-abundant treasures of this great nation.
More than 300 years of slow degeneration and decline have climaxed in an appalling tragedy. Hundreds of
thousands of men, women, and children have perished, and many more will follow in the years ahead.

1.21.2009

The One and the Five


Symbol: The symbol of the One and the Five is two arms with palms facing outwards while one arm is positions upwards and one down. A sun sits atop a crescent moon that lays on is side.

Background, Goals, and Dreams: A secret ring of six wizards and sorcerers is at the heart of this cabal, Arcane casters vexed by a lack of resources find this group’s support exceptionally useful for purchasing spell books, researching new spells, and perfecting metamagic techniques.
Enemies and Allies: The cabal has strained relations with most other organizations. Its secretive core, the six wizards and sorcerers known as the titular One and the Five, frustrate the attempts of spy rings and thieves’ guilds to penetrate and gather information, while their subsidization of spell books, research, and material components irks arcane colleges and many business guilds.

Members: Most of the members are human, but the One and the Five welcome all to their cabal, and in addition to half-orcs, dwarves, and gnomes, two centaurs and on gynosphinx are known to be associated with the affiliation.
No one knows what happens if you try to leave the One and the Five. For some reason, no one ever has, or at least, no one is talking about it.

Type: Cabal

Scale: 10 (regional/march)

Criterion / Affiliation Score Modifier
Character level / +1/2 PC’s level
5 or more ranks in Knowledge (arcane) / +1
Can prepare arcane spells / +1
Can cast arcane spells of 3rd level or higher / +1
Can cast divination spells of 5th level or higher / +2
Has over 2,500 gp in magic items / +1
Donates magic item valued at 1,000 gp or more to the cabal / +1 per item, max six/year
Shares 5th level or higher level spell with other wizards at cabal Grand Convocation, held twice/year / +2
Completes mission for the leaders of the cabal, the One and the Five / +2 per mission
Can cast divine spells / -6
Divulges identities of members or other secrets of the cabal / -4

Titles, Benefits, and Duties: As you advance in the cabal, your knowledge of the arcane increases. You also gain access to spells and discounted components, paraphernalia, and research.

Affiliation Score / Title: Benefits and Duties
3 or lower / No affiliation.
4-10 / Of the Many: The cabal is aware of your presence and judging you.
11-20 / Of the Mind: When you gain a wizard level, automatically learn three spells rather than two.
21-29 / Of the Body: When you craft a magic item, pay only 90% the gp cost.
30 or higher / Three times per year, you can borrow any wondrous item in the DMG of 10k gp value or less for up to 1 week. You may not borrow a charged item in this manner.

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