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Greyhawk

The Great Kingdom is sundered, collapsed into chaos after the terrible Greyhawk Wars. An insane overking, advised by a malefic priesthood and conversing with fiends atop his malachite throne, slew and revivified
many of his local noble rulers as animuses, undead creatures of cold, hateful passions.

Great armies once the envy of the Flanaess wander the
lands as freebooting mercenaries and pillagers, stripping the once-abundant treasures of this great nation.
More than 300 years of slow degeneration and decline have climaxed in an appalling tragedy. Hundreds of
thousands of men, women, and children have perished, and many more will follow in the years ahead.

2.04.2009

Some House Rules 1

Here are a few house rules and changes for our game.

1. The Dodge Feat gives a continuous +1 dodge bonus to AC except in circumstances where the player would lose his dexterity bonus.

2. The Skill Focus Feat gives a +3 bonus to a skill.

3. Players start play with 1 hero point at 1st level. Players may earn more hero points for good role playing or completing a story/adventure.
No player can have more hero points than 3 plus their Charisma modifier (negatives do reduce the maximum). A player may spend a hero point at any time before an action is resolved (the affects given) to add +10 to a D20 roll or a +10 to their AC or spell DC.

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